Vintage Game Book List


This page is an attempt to list all published books about vintage computer games, or of interest to software collectors. Submissions and corrections are welcome. If submitting a new book please include the title, author(s), publication year (month if it gives it), whether it's hardcover or paperback, number of pages, and ISBN if one exists.

(If you're looking to buy any of these books, please be aware that I don't have all of them, and most of the ones I do are part of my personal collection. If they are not listed in the Shoppe, then I do not currently have them for sale. Good places to start looking are Abebooks, Alibris, Amazon, and Half.)


Game Walkthroughs


Official Zork Grand Inquisitor Strategy Guide, The. Stohl, Margaret. Brady Publishing, 1997, PB, 216pp, ISBN 1-56686-721-5.

Return to Zork Adventurer's Guide. Schwartz, Steve. Prima Publishing, 1994, PB, 162pp, ISBN 1-55958-534-X.

Return to Zork: The Official Guide to the Great Underground Empire. Spear, Peter. BradyGames / Brady Publishing, 1994, PB, 331pp, ISBN 1-56686-123-3. (Original working title was The Return of Zork.)

Return to Zork: The Official Guide to the Great Underground Empire (Japanese). Spear, Peter. Brady Publishing / The English Agency Ltd. (Japan), 1994, PB w/ DJ, 330pp, ISBN 4-88135-177-X.

Starship Titanic: The Official Strategy Guide. Richards, Neil. Three Rivers Press, 1998, PB, 176pp, ISBN 0-609-80147-3.

Zork Grand Inquisitor: Prima's Unauthorized Guide. Odom, Mel. Prima Publishing, 1997, PB, 194pp, ISBN 0-7615-1230-6.

Zork Nemesis: Unauthorized Secrets and Solutions. Barba, Rick. Prima Publishing, 1996, PB, 142pp, ISBN 0-7615-0711-6.


Hint Compilations


Adventure Companion, The. Borders, Gary. Hayden Book Company, 1985, PB, 207pp, ISBN 0-8104-6675-9.

Adventure Gamer's Manual, The. Redrup, Bob. Publisher Unknown.

Authorized Uncensored Leisure Suit Larry Bedside Companion, The. Spear, Peter. Bantam, 1990, PB, 243pp, ISBN 0-553-35265-2. (Foreword by Ken Williams.)

Best Adventure and Role Playing Games, The: Strategies and Secrets. Publisher Unknown.

Book of Adventure Games, The. Schutte, Kim. Arrays, Inc., Apr 1985, PB, 344pp, ISBN 0-912003-08-1.

Book of Adventure Games II, The. Schutte, Kim. Arrays, Inc., Nov 1985, PB, 248pp, ISBN 0-912003-41-3.

Classic Adventure Games. Huffman, Eddie, and Stephen Draper. Publisher Unknown. (AKA Classic Computer Games.)

Classic Adventure Games II. Huffman, Eddie, and Stephen Draper. Publisher Unknown. (AKA Classic Computer Games II.)

Compute!'s Guide to Adventure Games: (1st Ed.). McGrath, Gary. Compute! Books, 1984, PB, coil-bound, 216pp, ISBN 0-942386-67-1.

Compute!'s Guide to Adventure Games: (2nd Ed.). McGrath, Gary. Compute! Books, PB, coil-bound.

Compute's Adventure Game Player's Handbook: Science Fiction and Fantasy. Lueders, Raymond. Publisher Unknown.

Computer Adventure Game Secrets. Publisher Unknown.

Conquering Adventure Games. Townsend, Carl. Dilithium Press, 1984, PB, 145pp, ISBN 0-88056-350-8.

Conquering Adventure Games II. Townsend, Carl. Dilithium Press, PB.

Guidebook for Winning Adventures, The. Small, David and Sandy. Publisher Unknown.

Guidebook to Adventure. Owen, Jan. Publisher Unknown.

Guidebook to Adventure, Vol. 2. Owen, Jan. Publisher Unknown.

Hints, Maps and Solutions to Computer Adventure Games. Simon, M.K. Publisher Unknown.

Im Land der Abenteuer. Cassidy, Jack, Pete Katz, Richard Owen Lynn & Sergio Waisman. Publisher Unknown (Germany). (German version of A Shortcut Through Adventureland)

Keys to Solving Computer Adventure Games. Simon, M.K.. Prentice-Hall, Inc., 1987, PB, 286pp, ISBN 0-13-514845-6.

Keys to Solving Computer Adventure Games, Book II. Simon, M.K.. Prentice-Hall, Inc., 1988, PB, 298pp, ISBN 0-13-515057-4.

King's Quest Companion, The: (1st Ed.). Spear, Peter. Osborne / McGraw-Hill, 1990, PB, 362pp, ISBN 0-07-881555-X.

King's Quest Companion, The: (2nd Ed.). Spear, Peter. Osborne / McGraw-Hill, 1991, PB, 544pp, ISBN 0-07-881671-8.

King's Quest Companion, The: (3rd Ed.). Spear, Peter. Osborne / McGraw-Hill, 1993, PB, 488pp, ISBN 0-07-881815-X.

Larry Story, Die. Schuchardt, M?ller. Publisher Unknown (Germany), PB.

Leisure Suit Larry Story, The. Mueller, Michael, and Martin Schuchardt. Abacus / Data Backer, 1990, PB, 160pp, ISBN 1-55755-086-7.

LucasArts Adventure Game Book, The. Marley, Scott. Publisher Unknown.

Master Ultima. Roberts, Ralph. MacMillan Computer Publications, Jun 1991, PB, ISBN 0-67222-828-9.

Official Book of King's Quest, The: Daventry and Beyond (1st Ed.). Trivette, Donald B.. Compute! Books, 1988, PB, 138pp, ISBN 0-87455-155-2.

Official Book of King's Quest, The: Daventry and Beyond (2nd Ed.). Trivette, Donald B.. Compute Publications International Ltd., 1991, PB, 166pp, ISBN 0-87455-245-1.

Official Book of Leisure Suit Larry, The: (1st Ed.). Roberts, Ralph, and Al Lowe. Compute! Books, 1990, PB, 228pp, ISBN 0-87455-215-X.

Official Book of Leisure Suit Larry, The: (2nd Ed.). Roberts, Ralph, and Al Lowe. Compute! Books, 1992, PB, 278pp, ISBN 0-87455-256-7.

Official Book of Leisure Suit Larry, The: (3rd Ed.). Roberts, Ralph, and Al Lowe. WorldComm, 1997, PB, 298pp, ISBN 1-56664-120-9.

Official Book of Police Quest, The. Champion, Jill. Publisher Unknown, 1992, PB, 224pp, ISBN 0-87-455260-5.

Official Book of Ultima, The: (1st Ed.). Addams, Shay. Publisher Unknown, 1990, PB, 244pp, ISBN 0-87455-228-1. (Covers Ultima I-VI.)

Official Book of Ultima, The: (2nd Ed.). Addams, Shay. Publisher Unknown, Jan 1992, PB, 308pp, ISBN 0-87455-264-8. (Blue cover, adds Ultima VII, both Worlds of Ultima, and Ultima Underworld.)

PC Games Hints, Tips, Cheats and Adventure Solutions. Publisher Unknown.

Police Quest Casebook, The: (1st Ed.). Scisco, Peter. Osborne / McGraw-Hill, 1992, PB, ISBN 0-07-881823-0.

Police Quest Casebook, The: (2nd Ed.). Scisco, Peter. Osborne / McGraw-Hill, 1993, PB, 365pp, ISBN 0-07-882008-1.

Quest for Clues. Addams, Shay. Origin Systems, 1988, PB, 188pp, ISBN 0-929373-00-6.

Quest for Clues II. Addams, Shay. Origin Systems, 1989, PB, 188pp, ISBN 0-929373-01-4.

Quest for Clues III. Addams, Shay. Origin Systems, 1990, PB, 198pp, ISBN 0-929373-01-4. (Mine has the same ISBN as Quest for Clues II.)

Quest for Clues IV. Addams, Shay. Origin Systems, 1991, PB, 192pp, ISBN No ISBN.

Quest for Clues: The Book of Orbs. Addams, Shay, and David Ladyman. Publisher Unknown, PB.

Quest for Clues: The Manual of Swords. Addams, Shay. Origin Systems, 1992, PB, 144pp, ISBN 0-929373-11-1.

Quest for Glory: The Authorized Strategy Guide (Covers Games I-IV). Spiese, Paula. Random House, Apr 1994, PB, ISBN 1-55958-158-1.

Quest for Glory: The Authorized Strategy Guide for "So You Want to Be a Hero & Trial By Fire". Spiese, Paula. Publisher Unknown, PB.

Quest for Glory Unauthorized Guide. Publisher Unknown, PB.

QuestBusters: The Book of Clues. Addams, Shay. Publisher Unknown, PB.

QuestBusters: The Book of Clues 2. Addams, Shay. Publisher Unknown, PB.

Shortcut Through Adventureland II, A: Infocom. Lynn, Richard Owen, Paul Ashley and Michael W. Sloan. Datamost, May 1984, PB, 189pp, ISBN 0-88190-358-2.

Shortcut Through Adventureland., A. Cassidy, Jack, Pete Katz, Richard Owen Lynn & Sergio Waisman. Datamost, 1984, PB, 167pp, ISBN 0-88190-317-5.

Space Quest Companion, The: (1st Ed.). Spear, Peter. Publisher Unknown, Jan 1992, PB, ISBN 0-07881-814-1.

Space Quest Companion, The: (2nd Ed.). Spear, Peter. Publisher Unknown, Jan 1993, PB, ISBN 0-07881-959-8.

Space Quest Story, Die. Darr, J?rgen. Data Becker (Germany), 1990, PB, 160pp, ISBN 3-89011-280-3.

Survival Kit for Apple Computer Games, The. Spangenburg, Ray, and Diane Moser. Publisher Unknown.

Ultima VII and Underworld : More Avatar Adventures. Spector, Caroline. Random House, Apr 1993, PB, 368pp, ISBN 1-55958-251-0.

Ultima: The Avatar Adventures. DeMaria, Rusel, and Caroline Spector. Origin / Prima, 1992, PB, 405pp, ISBN 1-55958-130-1.


Game Novelizations


Enchanter. Bailey, Robin W.. Avon / Byron Preiss, May 1989, PB, 316pp, ISBN 0-380-75386-3.

King's Quest: Kingdom of Sorrow. Morr, Kenyon. Boulevard Books, Jan 1996, PB, 325pp, ISBN 1-57297-033-2.

King's Quest: See No Weevil. Morr, Kenyon. Boulevard Books, Oct 1996, PB, 232pp, ISBN 1-57297-174-6.

King's Quest: The Floating Castle. Mills, Craig. Boulevard Books, Jul 1995, PB, 297pp, ISBN 1-57297-009-X.

Lost City of Zork, The. Bailey, Robin W.. Avon / Byron Preiss, Feb 1991, PB, 300pp, ISBN 0-380-75389-8.

Planetfall. Cover, Arthur Byron. Avon / Byron Preiss, Aug 1988, PB, 300pp, ISBN 0-380-75384-7.

Portal. Swigart, Rob. St Martin's Press, 1988, HC, 346pp, ISBN 0-312-01494-5.

Portal. Swigart, Rob. Grafton (U.K.), 1989, PB, 346pp, ISBN 0-586-20649-3.

Shadowkeep. Foster, Alan Dean. Warner Books, Nov 1984, PB, 243pp, ISBN 0-446-32553-8.

Stationfall. Cover, Arthur Byron. Avon / Byron Preiss, Dec 1989, PB, 300pp, ISBN 0-380-75387-1.

Ultima: The Forge of Virtue. Abbey, Lynn. Questar / Popular Library, Jan 1991, PB, 312pp, ISBN 0-445-21065-6.

Ultima: The Technocrat War: (Book 1). Bull, Emma. Pocket Books, Jan 2001, PB, ISBN 0-74340-3797.

Ultima: The Technocrat War: (Book 2). Andrews, Austen. Pocket Books, Jan 2002, PB, 352pp, ISBN 0-74340-3800.

Ultima: The Technocrat War: (Book 3). Andrews, Austen. Pocket Books, May 2002, PB, 384pp, ISBN 0-74340-3819.

Ultima: The Temper of Wisdom. Abbey, Lynn. Warner Books, Jan 1992, PB, 296pp, ISBN 0-446-36226-3.

Wishbringer. Gardner, Craig Shaw. Avon / Byron Preiss, Aug 1988, PB, 250pp, ISBN 0-380-75385-5.

Wishbringer. Gardner, Craig Shaw. Publisher Unknown, PB, ISBN 0-380-75385-5. (I've only heard of this from a German collector, never seen it.)

Zork Chronicles, The. Effinger, George Alec. Avon / Byron Preiss, July 199, PB, 291pp, ISBN 0-380-75388-X.

Zork: Conquest at Quendor. Meretzky, S. Eric (Steve). Tor, Oct 1984, PB, 128pp, ISBN 0-812-55989-4. (Variations may have the Tor logo on the front cover and spine, on the spine only, or no Tor logo on the cover.)

Zork: Conquest at Quendor. Meretzky, S. Eric (Steve). Tor (Canada), Oct 1984, PB, 128pp, ISBN 0-812-55990-8.

Zork: The Cavern of Doom. Meretzky, S. Eric (Steve). Tor, Sep 1983, PB, 128pp, ISBN 0-812-57985-2. (Variations may have the Tor logo on the front cover and spine, on the spine only, or no Tor logo on the cover.)

Zork: The Cavern of Doom. Meretzky, S. Eric (Steve). Puffin (Australia), 1984, PB, 127pp, ISBN 0-1403-1757-0.

Zork: The Cavern of Doom. Meretzky, S. Eric (Steve). Tor (Canada), Sep 1983, PB, 128pp.

Zork: The Cavern of Doom. Meretzky, S. Eric (Steve). Puffin (U.K.), 1984, PB, 127pp, ISBN 0-1403-1757-0.

Zork: The Forces of Krill. Meretzky, S. Eric (Steve). Tor, Aug 1983, PB, 127pp, ISBN 0-812-57975-5. (Variations may have the Tor logo on the front cover and spine, on the spine only, or no Tor logo on the cover.)

Zork: The Forces of Krill. Meretzky, S. Eric (Steve). Puffin (Australia), 1984, PB, 126pp, ISBN 0-1403-1755-4.

Zork: The Forces of Krill. Meretzky, S. Eric (Steve). Tor (Canada), Aug 1983, PB, 127pp.

Zork: The Forces of Krill. Meretzky, S. Eric (Steve). Puffin (U.K.), 1984, PB, 126pp, ISBN 0-1403-1755-4.

Zork: The Malifestro Quest. Meretzky, S. Eric (Steve). Tor, Sep 1983, PB, 128pp, ISBN 0-812-57980-1. (Variations may have the Tor logo on the front cover and spine, on the spine only, or no Tor logo on the cover.)

Zork: The Malifestro Quest. Meretzky, S. Eric (Steve). Puffin (Australia), 1984, PB, 127pp, ISBN 0-1403-1756-2.

Zork: The Malifestro Quest. Meretzky, S. Eric (Steve). Tor (Canada), Sep 1983, PB, 128pp, ISBN 0-812-57981-X.

Zork: The Malifestro Quest. Meretzky, S. Eric (Steve). Puffin (U.K.), 1984, PB, 127pp, ISBN 0-1403-1756-2.


History


Computer Entrepreneurs, The: Who's Making It Big and How in America's Upstart Industry. Katz, Michael, Robert Levering and Milton Moskowitz. NAL Books / Plume, Nov 1984, PB, 481pp, ISBN 0-452-25750-6.

Computer Entrepreneurs, The: Who's Making It Big and How in America's Upstart Industry. Katz, Michael, Robert Levering and Milton Moskowitz. NAL Books, Nov 1984, HC, 481pp, ISBN 0-453-00477-6.

Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic. King, Brad, and John Borland. Osborne / McGraw-Hill, Aug 03, HC, 274pp, ISBN 0-07-222888-1. (Includes bios of Will Crowther, Don Woods, and Richard Garriott.)

Hackers: Heroes of the Computer Revolution. Levy, Steven. Penguin, 1994, PB, 455pp, ISBN 0-14-100051-1.

Hackers: Heroes of the Computer Revolution. Levy, Steven. Anchor, 1984, HC, 480pp.

High Score!: The Illustrated History of Electronic Games (1st Ed.). DeMaria, Rusel, and Johnny L. Wilson. Osborne / McGraw-Hill, Apr 2002, PB, 273pp, ISBN 0-07-222428-2. (Coffee table book of arcade, console, and computer game history.)

High Score!: The Illustrated History of Electronic Games (2nd Ed.). DeMaria, Rusel, and Johnny L. Wilson. Osborne / McGraw-Hill, Dec 2003, PB, 392pp, ISBN 0-07-222428-2. (The second edition adds modern console systems, i.e. GameCube, PS2, XBox.)

Twisty Little Passages: An Approach to Interactive Fiction. Montfort, Nick. MIT Press, 2003, HC, 286pp, ISBN 0-262-13436-5.


Encyclopedia / Reference


A to Z Book of Computer Games, The. McIntire, Thomas C.. Publisher Unknown.

Best Apple Software, The. Adams, Roe R., and Consumer Guide Editors. Publications Int'l Ltd., 1984, PB, coil-bound, 160pp, ISBN 0-517-42475-4.

Book of Apple Software, The: (6th Ed.). Standon, Jeffrey, Mia McCroskey, Michael Mellin (Editors). Arrays, Inc., Sep 1985, PB, 680pp, ISBN 0-912003-51-0.

Greatest Games, The: The Ninety-Three Best Computer Games of All Time. Gutman, Dan, Shay Addams and the Compute! Magazine Staff. Compute! Books, Jan 1985, PB, coil-bound, 285pp, ISBN 0-94-238695-7.

Interactive Fiction Collector's Guide, The. Schulz, Manuel. self-published, 1998, PB, 176pp, ISBN No ISBN.

Skarbek's Software Directory: Apple. no author given. Sherbek Software, 1980, PB, 364pp, ISBN No ISBN.

Tim Hartnell's Giant Book of Computer Games. Hartnell, Tim. Publisher Unknown.

Tim Hartnell's Second Giant Book of Computer Games. Hartnell, Tim. Publisher Unknown.

Whole Earth Software Catalog 1.0. Steward Brand (Ed.). Point, 1984, PB, 208pp, ISBN 0-385-19166-9.


Programming


?ventyrsspel Vic 64. Grace, Mike. Sunshine Books / F?rlagsgruppen (Sweden), 1983, PB, 179pp, ISBN 91-86398-35-0.

Adventure Description Language: The Best Way to Program Games on Your Micro. Koelmans, A. M.. Publisher Unknown.

Adventure Game Writers Handbook. Walkowiak, J. (Joerg), and Jim D'Haen. Publisher Unknown, PB.

Adventure Games for Microcomputers: An Annotated Directory of Interactive Fiction. Dewey, Patrick R.. Publisher Unknown, PB.

Adventure Games for the Amstrad CPC464. Bradbury, A.J. (aka John Noad). Granada Publishing (U.K.), 1984, PB.

Adventure Games for the BBC Micro. Bradbury, A.J. (aka John Noad). Granada Publishing (U.K.), 1984, PB.

Adventure Games for the Commodore 64. Bradbury, A.J. (aka John Noad). Granada Publishing (U.K.), 1984, PB, ISBN 0-246-12412-1.

Adventure Games for the Electron. Bradbury, A.J. (aka John Noad). Granada Publishing (U.K.), 1984, PB.

Adventure Gamewriters Handbook for Commodore. Walkowiak, J. (Joerg). Abacus Software, 1985, PB, 231pp, ISBN 0-916439-14-3. (Similar books may exist for other systems.)

Adventures for Your Commodore 64. Quirie, Duncan / Estall, David. Interface / Virgin Books (U.K.), 1984, PB, 128pp, ISBN 0-86369-061-0.

Adventures with the Atari. Hardy, Jack B.. Publisher Unknown (U.K.).

Adventures with the Commodore-64. Hardy, Jack B.. Publisher Unknown (U.K.).

At the Heart of the Mountain: A BASIC adventure for the Commondore 64. Scrimshaw, Nathaniel L.. Publisher Unknown.

Atari Adventures. Bridge, Tony. Sunshine Books (U.K.), 1984, PB, 146pp, ISBN 0-946408-18-1.

BASIC Adventure and Strategy Game Design for the Apple. Menick, Jim. Publisher Unknown, PB.

BASIC Adventure and Strategy Game Design for the Apple. Menick, Jim. Facts on File Publications, 1984, PB, 276pp, ISBN 0-87196-064-8.

BASIC Adventure and Strategy Game Design for the IBM PCjr. Menick, Jim. Publisher Unknown, PB.

BASIC Adventure and Strategy Game Design for the TRS-80. Menick, Jim. Publisher Unknown, PB.

BASIC Computer Adventures: 10 Treks and Travels Through Time and Space. Ahl, David H.. Publisher Unknown.

BASIC Fun with Adventure Games. Lipscomb, Susan Drake, and Margaret Ann Zuanich. Publisher Unknown.

Captain 80 Book of BASIC Adventures, The. Liddil, Robert. 80 Northwest Publishing Inc., 1981, PB, 252pp, ISBN No ISBN.

Castles and Kingdoms: An Electrifying Compendium of 15 BASIC Adventures You Can Type In. Liddil, Bob (Robert). Virgin Books (U.K.), 1985, PB, 191pp, ISBN 0-86369-094-7.

Code Breakers, The: A Commodore 64 Adventure. Rowley, Tom. Publisher Unknown.

Code Breakers, The: An Atari Adventure. Rowley, Tom. Publisher Unknown.

Commodore 64 Adventures. Grace, Mike. Sunshine Books, 1983, PB, 220pp, ISBN 0-946408-11-4.

Computer Adventures: The Secret Art. Williamson, Gil & Beryl.. Publisher Unknown.

Creating a Database: Undersea Adventure. Rodgers, Steve, and Marcus Milton. Publisher Unknown.

Creating a Database: Write Your Own Program. Rodgers, Steve. Publisher Unknown.

Creating Adventure Games on Your BBC Micro. Watt, Ian. Publisher Unknown (U.K.), PB.

Creating Adventure Games on Your Computer. Hartnell, Tim. Ballantine Books (U.K.), 1983-84, PB, 196pp, ISBN 0-345-31883-8.

Creating Adventure Games on Your Dragon 32. Gifford, Clive. Publisher Unknown (U.K.), PB.

Creating Adventure Games on Your Spectrum. Shaw, Peter, and James Mortleman. Publisher Unknown (U.K.), PB.

Creating Adventure Programs on Your Computer. Nelson, Andrew. Publisher Unknown (U.K.), PB.

Exploring Adventures on the Commodore 64. Gerrard, Peter. Duckworth Home Computing (U.K.), 1983, PB, 243pp, ISBN 0-7156-1778-8. (A cassette containing the programs was available for special-order.)

Golden Flutes and Great Escapes: How to Write Adventure Games (for the TRS-80). Horn, Delton T.. Dilithium Press, 1984, PB, 222pp, ISBN 0-88056-089-4. (A version with disk may also exist.)

Golden Flutes and Great Escapes: How to Write Adventure Games for the Apple II. Horn, Delton T.. Dilithium press, 1989, PB, 284pp, ISBN 0-88056-050-9. (A version with disk also exists.)

Golden Flutes and Great Escapes: How to Write Adventure Games for the Commodore 64. Horn, Delton T.. Dilithium Press, 1984, PB w/ software, 274pp, ISBN 0-88056-204-8.

Golden Flutes and Great Escapes: How to Write Adventure Games for the Commodore 64. Horn, Delton T.. Dilithium Press, 1984, PB, 274pp, ISBN 0-88056-051-7.

Golden Flutes and Great Escapes: How to Write Adventure Games for the IBM PC. Horn, Delton T.. Publisher Unknown, PB. (A version with disk may also exist.)

Golden Flutes and Great Escapes: How to Write Your Own Adventure Games. Horn, Delton T.. Publisher Unknown, PB.

Graphic Adventures for the Spectrum 48K. Hurley, Richard G.. Micro Press (U.K.), 1984, PB, 194pp, ISBN 0-7447-0013-2.

How to Create Adventure Games. Lampton, Christopher. Publisher Unknown.

How to Write Adventure Games: (for the BBC Microcomputer Model B and Acorn Electron). Killworth, Peter. Publisher Unknown.

Logo Adventure Games. Winbourne, Peter. Publisher Unknown.

Programming Your Own Adventure Games in Pascal. Vile, Richard C., Jr.. TAB Books, Inc., 1984, PB, 309pp, ISBN 0-8306-1768-X. (May have come with a disk, or had one available for special-order.)

Programming Your Own Adventure Games in Pascal. Vile, Richard C., Jr.. TAB Books, Inc., 1984, HC, 309pp, ISBN 0-8306-0768-4. (May have come with a disk, or had one available for special-order.)

Random Alley Adventure for the Atari Computer. Orkin, Michael. Publisher Unknown.

Random Alley Adventure for the Commodore Computer. Orkin, Michael. Publisher Unknown.

Secret of Arendarvon Castle: A Microworld Adventure. Renko, Hal, et al. Publisher Unknown. (Apple and IBM versions available.)

Sinclair QL Adventures. Bridge, Tony, and Richard Williams. Sunshine Books (U.K.), 1984, PB, 168pp, ISBN 0-946408-66-1.

Spectrum Adventures. Bridge, Tony, and Roy Carnell. Sunshine Press (U.K.), 1983, PB, 192pp, ISBN 0-946408-07-6.

Taipan: A Historical Adventure. Canfil, Art, et al.. Publisher Unknown. (For Apple II, and possibly others.)

Write your own Adventure Programs for Your Microcomputer. Tyler, Jenny & Les Howarth. Scholastic (U.K.), 1983, 48pp, ISBN No ISBN.

Writing BASIC Adventure Programs for the TRS-80. DaCosta, Frank. TAB Books Inc, 1982, PB, 222pp, ISBN 0-8306-1422-2. (Also available as a book and tape set.)

Writing BASIC Adventure Programs for the TRS-80. DaCosta, Frank. TAB Books Inc, HC, ISBN 08306-2422-8. (Also available as a book and tape set.)


Rare / Collectible


Building Applications with Cornerstone. Buddine, Laura. Addison-Wesley, PB, 300pp, ISBN 0-31860-211-3. (For use with Infocom's Cornerstone database product. Some book lists refer to it as The Cornerstone Book: Twenty Blueprints for Applications.)

MDL Programming Environment, The. Lebling, P. David. MIT Laboratory for Computer Science, May 1980, PB, 138pp, ISBN No ISBN.

MDL Programming Language, The. Galley, S.W. (Stu) and G. Pfister. MIT Laboratory for Computer Science, 1979, PB, 276pp, ISBN No ISBN.

MDL Programming Language Primer, The. Dornbrook, Michael, and Marc Blank. MIT Laboratory for Computer Science, no publi, PB, 126pp, ISBN No ISBN.

RMode: A Real-Time Edit Facility. Lebling, P. David, R.V. Baron and Bruce K. Daniels. MIT Laboratory for Computer Science.


Other


Art of Computer Game Design, The: Reflections of a Master Game Designer. Crawford, Chris. Publisher Unknown, 1984, PB.

Blight. Berlyn, Michael (Mark Sonders). Ace Books, Sep 1981, PB, 259pp, ISBN 0-441-06709-3.

Crystal Phoenix. Berlyn, Michael. Bantam Books, Jun 1980, PB, 215pp, ISBN 0-553-13468-X.

Eternal Enemy, The. Berlyn, Michael. William Morrow & Company, Inc., 1990, HC, 212pp, ISBN 0-87795-963-3.

Integrated Man, The. Berlyn, Michael. Bantam Books, Dec 1980, PB, 215pp, ISBN 0-553-13999-1.


No Information Available


Adventures und Rollenspiele. Feldmann, Alexander. Publisher Unknown (Germany).

Adventures und Wie Man sie Programmiert. Walkowiak, Joerg. Publisher Unknown (Germany), PB.

Computer Horror and Spy Games. Tyler, Jenny, and Chris Oxlade. Publisher Unknown (U.K.).

Dungeon!: Computer Adventure Game, Software. Neshith, Enge. Publisher Unknown.

Fantasy Role Playing Games. Holmes, John Eric, M.D.. Publisher Unknown (U.K.).

First Rainbow Book of Adventures, The. Publisher Unknown.

Fourth Rainbow Book of Adventures, The. Publisher Unknown.

From Apshai to Zork. Addams, Shay. Publisher Unknown.

Metanovel, The: Writing Stories by Computer. Meehan, James Richard. Garland Publishing, 1980.

Mystery and Adventure Computer Storybook, The. Paltrowitz, Stuart and Donna. Publisher Unknown.

Second Rainbow Book of Adventures, The. Publisher Unknown.

Third Rainbow Book of Adventures, The. Publisher Unknown.

Through Dungeons Deep: A Fantasy Gamer's Handbook. Plamondon, Robert. Publisher Unknown.


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